There are two basic rules to keep in mind when working heavily with characters either in a roleplaying game, in a comic, or in another creative format:
1) Your characters derive their likes and dislikes from your own.
2) It works both ways.
So now, thanks to a few friends (you know who you are!) I am now an Ayumi Hamasaki fan. I'm trying to stave off the -boy suffix as hard as I can, but it's hard.
It's also hard for me to push away any artist who not only makes music I like, but who writes it as well. The fact that Ayu writes her own songs and derives the passion she sings with from experience and not empathy adds a lot to the experience. If you'd like to hear what she's about, I suggest either appears, evolution or A Song for XX, three songs of hers which I groove to frequently.
Onto other news, I've decided to reinstall Oni and Max Payne to get my bashing desires exacerbated. It's a sad thing when the final session of my bachelor's degree in graphical communication has to be marred by one of the worst class experiences I've had so far. Being given 9 credits' worth of work for a 6 credit class, being kept to the last minute with 10 minutes to get to my 30 minutes away class and being given mandatory out-of-class activities to attend (all the while providing zero help as to what to do when I cannot make said activities) are not contributing to me liking this teacher. That, and the fact that those 6 hours are the only time said teacher can be contacted do not make Havoc a happy boy.
Next up, on the PS2 menu: GTA3 mayhem. As my next purchase, I'm seriously pondering either Dynasty Warriors 2 to slaughter thousands, or The Bouncer to crack serious skull factor.
Video games may be violent, but it's a catharsis we all need every once in a while. Now if you'll excuse me, there's a bullet time with my name on it waiting for me. ^_^